ravenswrath: (Default)
ravenswrath ([personal profile] ravenswrath) wrote2023-12-28 08:42 pm

Permissions

OOC PREFERENCES:
CONTACT METHOD: Plurk or Discord at waningsunflower
THREAD-JACKING: I don't mind it at all as long as there's some engagement on the post itself by both parties.
FOURTH WALLING / CANON PUNCTURE: Canonmate information is fine. Everything else - no.
BACKTAGGING: I do better with slow tags rather than going back a week or so later to an old thread, especially when there have been events in the interim.
AVOIDED TOPICS: Nope!
PREFERRED GENDER PRONOUN: She/hers

IC CHARACTERISTICS:
CURRENT CANON POINT: Right before rescuing Emily from Havelock in the high chaos ending
PHYSICAL DESCRIPTION: Corvo is a big guy who also dresses in black. He has a few scars here and there along his face and hands, which are generally the only visible parts of him.
DEMEANOR: He's a quiet man, typically hidden in shadows by default and very rarely is social.
ABILITIES:

Corvo is currently fully-powered

Combat ability: Corvo is a trained assassin. His reflexes are honed and he is a skilled swordsman and shot with both gun and crossbow. He knows how to sneak in a way that makes him a part of the shadows, even before the Outsider’s gift was given.
On the Barge: Unchanged. He’s a strong, capable human with a lot of training and skills, but this, at least, isn’t supernatural.

Blink: This is a teleportation ability that allows Corvo to instantly move to a target location within his line of sight. He must be able to see the destination and move to it unobstructed (so no going through bars or glass or keyholes or anything like that) .
On the Barge: He can go up to 15 meters in any direction

Dark Vision: This power enables Corvo to see in low light conditions and through walls. It helps him detect enemies, security systems, and, because of video game logic, important objects in his vicinity.
On the Barge: Can see in the dark. Can sometimes sense people through walls in common areas with OOC permission from all players involved. Cannot sense people in any protected spaces like cabins or warden-only areas, obviously.

Devouring Swarm: Corvo can summon a swarm of rats to attack and devour enemies. Swarm disappears after about a minute.
On the Barge: Control a swarm of rats that may be around, but cannot summon them from the ground since there is no ground. That might only work in appropriate ports.

Windblast: This ability allows Corvo to unleash a powerful blast of wind, knocking back enemies and objects. It can be used to clear paths, create distractions, or deflect projectiles.
On the Barge: Can use to deflect projectiles and slam people into walls.

Possession: Corvo can temporarily possess humans and animals and use them to travel into areas that may be inaccessible for a human.
On the Barge: Corvo can possess one animal once a day for no more than five minutes, but cannot use them to travel to restricted areas. If he tries to enter restricted or protected areas, he will come back to himself, just outside the doorway. Corvo can possess a person.

Bend Time: Temporarily slows or stops time, allowing Corvo to move unhindered
On the Barge: Can slow or stop time within the confines of the room that he's inhabiting.

Vitality/Agility: The Outsider has granted Corvo fast healing and other abilities like jumping higher, running faster, and ability to fall from long heights without hurting himself.
On the Barge: Healing is only a little faster than normal. Corvo can jump about four meters and receive little to no damage when falling from heights.

Shadow Kill: Turns the bodies of the people he kills to ash
On the Barge: With ooc approval, of course


MEDICAL INFORMATION: He's got advanced healing? Otherwise, standard human!
CABIN INFORMATION: Corvo is currently staying in his prison cell from where he was in Coldridge Prison. It's a small cell with a bucket to piss in and a cot along the back wall. The door itself is a reinforced steel door.

As of August 2024:

A fire proof door leads inside to rooms in style of those found in Dunwall. Walls dark and a little industrial, though he's made it cozy. There is a big bedroom with a proper sized bed, a room for sitting and hosting and spending time with people that has lots of shelves and a desk or two and space for a very elaborate rat enclosure. The wood floors squeak a little, though it is covered with a good comfortable rug.

A lovely bathroom with a great big tub and shower, sits in the bedroom, and a small kitchen with a fridge and plenty of cabinets is open from the front room.

OFFENSIVE SUBJECTS: Nothing really offends him. Nothing generic

IC PERMISSIONS:
MENTAL: With permission, sure!
MIMICRY: With permission, sure!
VIOLENCE: Of course, but Corvo will fight back!
MAGIC: See above!
DEBATE: He's not really the debating sort!
OTHER / NOTES: None for now!